AI Insights · Timothy · October 2024
Top 5 2D Anime Games Performance in Australia Q3 2024
Explore the performance trends of the top 2D Anime games in Australia during Q3 2024, highlighting revenue, downloads, and active users.
In the third quarter of 2024, the top 2D Anime games on the unified platform in Australia showcased diverse performance trends in terms of revenue, downloads, and weekly active users, according to Sensor Tower data.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuating revenue throughout the quarter, peaking at approximately $140K in the second week of July. Downloads remained relatively stable, averaging around 700 weekly, while weekly active users hovered between 8K and 9K, with a slight upward trend towards the end of September.
Fate/Grand Order (English) by Aniplex Inc. saw a revenue peak of about $124K in late July, followed by a gradual decline to around $5.6K by the end of September. Downloads showed a minor fluctuation, generally staying between 200 and 450 weekly, while weekly active users varied between 6K and 7K, maintaining a consistent presence throughout the quarter.
Legend of Mushroom from Joy Net Games had a stable revenue trend with a peak of approximately $56K in early July. The app's downloads started strong with over 1.3K in the first week of July, followed by a gradual decline to around 993 by the end of the quarter. Weekly active users remained robust, ranging from 44K to 52K, indicating strong user engagement.
Hero Wars: Alliance RPG by Nexters Global LTD witnessed a revenue peak of $69K in the second week of July. Downloads were relatively steady, fluctuating between 1.8K and 3.1K, while weekly active users ranged from 11K to 13K, showcasing consistent player activity.
Isekai:Slow Life from Mars Era Limited recorded its highest revenue of approximately $27K in mid-September. Downloads varied, peaking at 655 in July before dropping to around 260 by the end of September. Weekly active users started at 15K, showing a slight decrease towards the end of the quarter, settling at about 14K.
These performance trends highlight the dynamic landscape of 2D Anime games in Australia, with each game exhibiting unique patterns in user engagement and monetization. For more detailed insights, visit Sensor Tower.